![]() ![]() ![]() Sea of Solitude is about this main character, a young woman named Kay, suffering from such loneliness that her inner feelings - darkness, anger, worthlessness, hopelessness - emerges outside her and she becomes a monster. The level designer also helped me with writing in between, and other things. It’s a real indie game in that respect, I would say. Miriam Jud is not only the lead animator on our game, but also the voice of Kay. It was really inspiring.īecause we’re so small, and the game is quite huge for so few people, the game revolves around different disciplines. Some people talked about their personal experiences, or those of family members or friends. In different levels we show different types. ![]() When I showed my co-workers the idea, the concept for the first time, the story, they were so inspired that they all came up to me, almost everyone, and started talking about their experiences around the main theme of the game, loneliness. But it’s not completely my thing, of course. I started writing down the first lines of the story, and the result is all this you see here, the game. I started writing it when I felt the loneliest, in both my private and working life. Sea of Solitude is the most personal game I’ve ever made so far. We’re about 12 people there, and then one guy in London who’s the composer. We’re a small indie studio based in Berlin. GamesBeat: Can you tell me about your company and the game?Ĭornelia Geppert: I’m the CEO, writer, and art director of a small game company called JO-MEI. ![]()
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